Quiting Games
by Adam on August 13, 2009
How one badly-placed checkpoint made Ars Technica wonder… what makes us walk away from games? This is a fascinating area of debate within gaming. Their superb article ‘Why we quit: the moments that push us away from gaming’ is well-worth a read, and merits further discussion. I can totally relate. Bad checkpoint placement for example, can ruin a game’s flow. How do you feel on this?
- 2 comments • Tagged as: ars technica, checkpoints, end, enough, finish, Play, playing, quit, quitting
- Share on Twitter, Facebook, Delicious, Digg, Reddit


2 comments
I hate it. I don’t get to a difficult point in a film or book and have to stop. It’s terrible that it happens in a medium that has a much higher price point too. It needs to be handled much better in games.
by Lord Mooch on August 30, 2009 at 8:32 pm. #
Yea, I fancy looking into this a bit more, as there's many other reasons in games apart from just badly placed checkpoints. Totally- if you've paid £40 (as a rough figure) for a game… boy are you going to be pissed if it's unplayable. It makes me wonder how such games pass QA (Quality Assurance, or 'quality control' for those who want to know).
by Los Havros on August 30, 2009 at 11:05 pm. #