Ars Technica has a detailed and informative interview with Christophe Balestra, co-president of Naughty Dog about why Uncharted 2 couldn’t be made on the 360; involving the technology utilised behind the scences, but crucially Naughty Dog’s role and responsibility of being a first party developer and how their experience feeds into the wider developer community.
Tags: ars technica, Christophe Balestra, interview, Naughty Dog, Uncharted 2, Uncharted 2: Among Thieves
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