In Brief: shades of grey

by Adam on January 25, 2010

I’ve thoroughly enjoyed playing through inFamous and being the hero.  But all those pleas for help… so many civilian casualties… all crying out for a hero.  To be perfectly honest it got a bit too much at times and I had to get away from it all.  Yet to get maximum-strength superpowers, the game forces you to either be worthy of a halo, or otherwise be downright evil.  There are no shades of grey.

So as I’d already played through the game once as a hero, it didn’t really sit well with me playing through again being evil just for the sake of it, it seemed.  I’d like a sequel for this franchise to be a bit more morally ambiguous.  Give me shades of grey.  Something substantial that I can really sink my teeth into.  Though I won’t deny, the dynamite combination of great controls and gameplay, and the immersive comic book storytelling has probably affected me more than I’ve realised.  Fantastic game.