Archive for the ‘opinion’ Category

My Sony E3 2010 keynote digest

Wednesday, June 16th, 2010

E3 has come around again so soon (it appears), or am I just getting older?  Bah, humbug.  Anyhow, after Sony’s kitchen-sink-approach to keynotes and surprises I’ll only highlight in brief a few items that have piqued my interest:

PlayStation Move

Speaking of the devil, the Move has finally been priced and dated which ‘moves’ it out of the vapourware category.  Should be an interesting direction to take the PS3, but who exactly is it aimed at?  If it’s mainly children, then they’ve already got the Wii, and for parents the Wii is a heck of a lot cheaper.  This concerns me.

I’ll qualify the above with a caveat though: the PlayStation has the best tech in this area now.  Way more accurate (1:1 tracking) than anything the Wii can offer with better graphics and sound to boot, and more tactile than the Xbox 360′s Project Natal Kinect product.  I’m sorry, but waving your arms about can be hit and miss whilst gaming whether you’re a seasoned gamer or a casual one.  That’s just the way it is.

Killzone 3

The graphics should be spectacular, and it has support for PlayStation Move.

3D gaming has arrived

This isn’t really a big deal for me, as I don’t buy into the whole 3D spiel just yet.  However I can’t argue with the fact that this is potentially another exciting avenue for the PS3 (and gaming in general) to be going down.

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Are Collectors Editions worth the extra money?

Sunday, February 7th, 2010

Button Basher asks whether Collectors Editions are worth the extra money.  What do you think?

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Back on the streets with Burnout Paradise

Friday, January 15th, 2010

I have to admit that I’ve had a fairly intense love/hate relationship with the whole Burnout franchise.  When times were good, Burnout was a sumptuous slice of gaming heaven.  When times were bad, Burnout was just another game I couldn’t be bothered playing.  It all started with the original Burnout on the PS2.  If I recall, I thought at the time that it was a steaming pile of… well, rubbish.  Burnout 2: Point of Impact though, changed everything.  In my mind it was perfect: the graphics were the best I’d seen in a racing game since Gran Turismo and the gameplay was spot-on.

I dabbled with Burnout 3: Takedown on the original Xbox and found it to be great fun, but the gaming experience didn’t feel as pure as its predecessor.  After that, I totally skipped the next instalments in the series, Burnout: Revenge and Burnout: Dominator (which was not even developed by Criterion).  You see, Burnout had got rid of the gameplay feature that gave its name; the burnout.  In Burnout 2: Point of impact, you could drain your boost meter without stopping which would cause the meter to refill, meaning that as long as you didn’t crash, you could chain as many boosts together as you wanted.  It melted your eyes.

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