Posts Tagged “difficulty”
Rise up to the challenge
by Adam on February 6, 2010
In contrast to a previous post on this subject, ‘Measuring Difficulty in Games‘ I’ve come up with an interesting slant on this topic. I was having a chat with Rockers Delight and it sparked the ol’ grey matter into action. (…)
Measuring Difficulty in Games
by Adam on December 30, 2009
How do you measure difficulty levels in games? Can you measure them? I suppose what I’m really asking is who says what games are classified as being: difficult, tricky, mildly taxing, relatively easy or a cake walk? I hope by (…)
New PixelJunk Eden patch
by Adam on December 14, 2008
New Pixel Junk Eden patch- I have to admit, I found the time constraints difficult. As of yet, I haven’t even completed a single garden! I’ll give that patch a whirl when it’s out and see if it actually does (…)
Patapon Revisited
by Adam on August 23, 2008
A few months ago I got myself Patapon shortly after its release and quickly became addicted to it. What I began to realise though, was how nail-bitingly hard it could be in certain places of the game. One easy example, (…)


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