Posts Tagged “difficulty”

Rise up to the challenge

by Adam on February 6, 2010

In contrast to a previous post on this subject, ‘Measuring Difficulty in Games‘ I’ve come up with an interesting slant on this topic.  I was having a chat with Rockers Delight and it sparked the ol’ grey matter into action. (…)

Read the rest of this entry »

Measuring Difficulty in Games

by Adam on December 30, 2009

How do you measure difficulty levels in games? Can you measure them?  I suppose what I’m really asking is who says what games are classified as being: difficult, tricky, mildly taxing, relatively easy or a cake walk?  I hope by (…)

Read the rest of this entry »

New PixelJunk Eden patch

by Adam on December 14, 2008

New Pixel Junk Eden patch- I have to admit, I found the time constraints difficult.  As of yet, I haven’t even completed a single garden!  I’ll give that patch a whirl when it’s out and see if it actually does (…)

Read the rest of this entry »

Patapon Revisited

by Adam on August 23, 2008

A few months ago I got myself Patapon shortly after its release and quickly became addicted to it.  What I began to realise though, was how nail-bitingly hard it could be in certain places of the game.  One easy example, (…)

Read the rest of this entry »