Posted in Gaming on Feb 6th, 2010
In contrast to a previous post on this subject, ‘Measuring Difficulty in Games‘ I’ve come up with an interesting slant on this topic. I was having a chat with Rockers Delight and it sparked the ol’ grey matter into action. I ask: Do you actually challenge yourself enough when it comes to gaming?
If you were [...]
Read Full Post »
Posted in Gaming, opinion on Dec 30th, 2009
How do you measure difficulty levels in games? Can you measure them? I suppose what I’m really asking is who says what games are classified as being: difficult, tricky, mildly taxing, relatively easy or a cake walk? I hope by now you’ve figured out that it’s really each and every single one of us. [...]
Read Full Post »
Posted in Asides, Gaming on Dec 14th, 2008
New Pixel Junk Eden patch- I have to admit, I found the time constraints difficult. As of yet, I haven’t even completed a single garden! I’ll give that patch a whirl when it’s out and see if it actually does make the game any easier in this regard.
Read Full Post »
Posted in Gaming on Aug 23rd, 2008
A few months ago I got myself Patapon shortly after its release and quickly became addicted to it. What I began to realise though, was how nail-bitingly hard it could be in certain places of the game. One easy example, is the difficulty many people had in figuring out how to cross the desert. Once [...]
Read Full Post »