
Wednesday, June 16th, 2010
E3 has come around again so soon (it appears), or am I just getting older? Bah, humbug. Anyhow, after Sony’s kitchen-sink-approach to keynotes and surprises I’ll only highlight in brief a few items that have piqued my interest:
Speaking of the devil, the Move has finally been priced and dated which ‘moves’ it out of the vapourware category. Should be an interesting direction to take the PS3, but who exactly is it aimed at? If it’s mainly children, then they’ve already got the Wii, and for parents the Wii is a heck of a lot cheaper. This concerns me.
I’ll qualify the above with a caveat though: the PlayStation has the best tech in this area now. Way more accurate (1:1 tracking) than anything the Wii can offer with better graphics and sound to boot, and more tactile than the Xbox 360′s Project Natal Kinect product. I’m sorry, but waving your arms about can be hit and miss whilst gaming whether you’re a seasoned gamer or a casual one. That’s just the way it is.
The graphics should be spectacular, and it has support for PlayStation Move.
This isn’t really a big deal for me, as I don’t buy into the whole 3D spiel just yet. However I can’t argue with the fact that this is potentially another exciting avenue for the PS3 (and gaming in general) to be going down.
Tags: 2010, E3, keynote, PlayStation 3, PS3, Sony
Posted in Gaming, opinion | 2 Comments »
Monday, March 1st, 2010
GRID: Reloaded and DLC announced- New Prestige pack in addition to the 8-Ball pack DLC to be bundled with the platinum-selling game. Hits the PSN in the PAL region on March 11. For me though, if there’s no Trophies, then no deal. That’s how you’d get more people playing such a great, under-rated title.
Tags: DLC, PAL region, PlayStation 3, PLAYSTATION Network
Posted in Asides, News, Web | No Comments »
Sunday, November 22nd, 2009
I hope that you’ve figured out by now that I don’t do reviews (even if I’m guilty of filing these articles in the ‘review’ category). In my mind, a decent review takes considerable time: exploring every square inch of the game, playing through on multiple difficulty levels, and analysing both audio and visual quality with pain-staking precision in a lab, somewhere in Switzerland. Probably.
My method just involves playing the game, really, like any other gamer would. I play it, and from that I either love it or hate it. Or somewhere in between. As simple as that. You get the gist.
In an interesting twist, the first game was the subject of my very first post on this blog.
And so, just like that, with a quick recap of what happened in the previous game, Assassin’s Creed II begins straight after. I don’t know what you thought of the opening, but I felt it was particularly weak: the graphics appeared sub-standard and the whole voice acting/character interaction was more wooden than any boat or vessel you’re likely to encounter in either the Holy Lands or Renaissance Italy. Maybe Uncharted 2 had spoilt me, as it had definitely raised the bar for what could be achieved in tis regard in a video game. Nevertheless, it had me worried. But having said that, such ‘back in the real world moments’ were equally as weak in the first Assassin’s Creed.
Tags: Assassin's Creed 2, Assassin's Creed II, PlayStation 3, PS3, Ubisoft
Posted in Gaming, review | No Comments »
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