Posts Tagged ‘Uncharted’

Uncharted universe expands with Eye of Indra

Sunday, December 13th, 2009

You all (should) know by now that I love the Uncharted series.  So when a new four-part motion comic series called Uncharted: Eye of Indra hit the PlayStation Store, I was all over it.  What’s strange is that apart from a couple of mentions, Eye of Indra has been relatively under-promoted.  Maybe Naughty Dog is just testing the water at this stage?

For Uncharted fans Eye of Indra is a must buy.  The motion comic series is a prequel (note: yes, its canon) to Uncharted: Drake’s Fortune containing some enlightening back story for Nathan Drake, a plot twist, and at least one person you’re not going to expect.  Apparently this particular series is just the first of many, which is a decision I applaud.  This means that Uncharted fans can quench their thirst with an Uncharted game every couple of years with extra multiplayer DLC and motion comics to flesh out the Uncharted universe in-between games.

I got the Uncharted: Eye of Indra Multiplayer Skin Pack which includes all four parts of the motion comic and two Uncharted 2 multiplayer skins, although you can get the episodes separately if you really want to. The skins pack contains Rika for the heroes and Pinkerton for the villains.  Go check it out!

I’m not usually one for speculating, but what the heck.  Time to move on to a bit of speculation: maybe all the motion comics will simply fill in the gaps between each Uncharted game?  That leads me to guess that another series could fill in the pieces between Drake’s Fortune and Among Thieves, with another series set after Among Thieves, rather like a sandwich.  A very tasty sandwich.

I’ve dismissed the possibility of Naughty Dog taking the Uncharted series into the ahem, mostly ‘uncharted’ waters of episodic gaming.  Sure, GTA IV’s episodes seem to have worked out all right, Criterion went purely down the DLC route, but Half-Life 2′s episodes are taking a long time to deliver.  I think the DLC/episodic content for Fallout 3 is probably the best example of this sort of idea done right.  However for Uncharted’s linear gameplay, in my personal opinion it isn’t worth Naughty Dog’s time and money to go down this particular route.  Their current setup seems to be working out well so far.

Have you bought any DLC?  If so, was it worth it?

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Some thoughts on Prince of Persia

Sunday, June 21st, 2009

I have waited till I completed the game in full before offering up some final thoughts on Prince of Persia, and I’m glad I did, as I can now visualise the game as a whole and in the right perspective.  I think the easiest way to go about it, is to direct you to GameSpot’s review and take it from there.

Elika

Elika

I’ll agree with GameSpot in that Prince of Persia looks and sounds fantastic.  In certain places, it really is spectacular- drawing you in to the universe depicted in the game.  Yet my opinion differs when turning my attention to the level design.  The mechanics of the level design are technically sound in that the environments are visually interesting and quite exhilarating to navigate through.  Yet as I was progressing through Prince of Persia I had a nagging feeling in the back of my mind that yes, this was just a game, and it felt like one too.  In many respects, it’s all down to the level design for me.

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E3 Interview – PlayStation.Blog.Europe Tracks Down Uncharted 2: Among Thieves

Wednesday, June 3rd, 2009

E3 Interview – PlayStation.Blog.Europe Tracks Down Uncharted 2: Among Thieves- I’m still amazed by the footage shown at E3, but as ever, I want more, as I’m a huge Uncharted fan. The interview is very insightful, and has a link to a trailer: all of which you see is either actual gameplay, or cutscenes rendered using the same in-game engine.  Oh yes.

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